// Changelog

What's New

3.2.15· Less load on your game

Unstable Latest

The biggest news

  • Star Citizen telemetry stays on unstable for now
    Thanks for testing it! Star Citizen telemetry stays on unstable a while longer. The stable version does not get it yet. Its reactions now come in six groups by situation: combat, ship alerts, flight and travel, survival, body needs and wallet. Body needs are off by default. Tell us on Discord how it works for you.

  • Less load on your game
    Some of you saw the game stutter while your Wingman listened or looked at the screen. Wingman now takes less from it:

    • Parakeet Ultra replaces the old speech recognition model. It needs a lot less graphics memory, is faster and makes fewer mistakes in all languages, most of all in long sentences and over radio noise.
    • Parakeet frees the CPU between sentences and uses at most 4 CPU threads. On CUDA it takes only the graphics memory it needs.
    • Screenshots for Vision AI are shrunk in half the time. On Windows they run at a lower priority, so the game comes first.
    • New in Vision AI on Windows: Use DXCam capture takes the screenshot through DirectX. Off by default. Try it if your game stutters when your Wingman looks at the screen. If it fails, the standard capture takes over.
  • Decision Model: pick who decides
    Jev's switches now have their own section: Settings → General → Decision Model. You pick who answers:

    • Wingman subscription: as before, your plan picks the model.
    • OpenRouter: every decision model OpenRouter offers, with its price. Uses your OpenRouter key.
    • Remote: your own server with TypeSafe's Jev API. It very likely decides worse than Jev in the subscription, which uses hardly any of your usage.

New

  1. Skill settings in groups
    Skills with many settings show them under headings you can fold open. Many groups have their own Enabled switch in the heading. Star Citizen Events and Radio Chatter use it, with clearer names.

Improved

  • Parakeet on CUDA tells you that it uses graphics memory, and to switch to CPU if you see frame drops.
  • On Windows, Settings → General tells you that Windows Game Mode can slow Wingman down while you play, and where to turn it off.

Fixed

  • A microphone that is slow to start, for example a headset behind SteelSeries Sonic Studio, was reopened every 3 seconds and sometimes never worked. Wingman now gives it more time with every try.

Found something? Tell us on Discord.

Try new versions early

Unstable versions come out first, before they reach everyone on Stable. They have the newest features and can still have bugs.

All builds ->

How to switch Wingman AI to the unstable channel

  1. Quit Wingman AI completely.
  2. Open the file update-channel in a text editor. It is here:
    • Windows: %APPDATA%\WingmanAI\update-channel (paste this into the Explorer address bar)
    • macOS: ~/Library/Application Support/com.wingman.dev/update-channel
    • Linux: ~/.config/WingmanAI/update-channel
  3. Replace the text in it with unstable and save.
  4. Start Wingman AI again. It now looks for updates on the unstable channel.

You can check which channel you're on in the About window. To go back, write production into the same file.

* The Star Citizen screenshots and the video show the real game. The other ships, planets and characters on this website are generated with AI for illustration and don't show any real game.

Wingman AI is an unofficial fan project and not affiliated with the Cloud Imperium group of companies. Star Citizen®, Roberts Space Industries® and Cloud Imperium® are registered trademarks of Cloud Imperium Rights LLC. All other game names and trademarks belong to their respective owners.